Accel Entertainment, Inc. (ACEL) Stock Price
ACELStock
$10.88+4.41%52W
Market Cap$885.55M
P/E17.16x
PEG Ratio—
Div yield—
Beta1.11
ACEL Share Price Chart
Favorite Metrics
Price vs S&P 500 (26W)-17.07%
Price vs S&P 500 (4W)-0.66%
VGM Score69.58
P/E Ratio (Annual)17.16x
ACEL Earnings Surprise History
| Quarter | Report date | EPS estimate | EPS actual | Surprise |
|---|---|---|---|---|
| Q2 2026 | $0.21 | $0.30 | +41.52%(+$0.09) | |
| Q1 2026 | $0.24 | $0.27 | +11.55%(+$0.03) | |
| Q4 2025 | $0.20 | $0.29 | +47.91%(+$0.09) | |
| Q3 2025 | $0.21 | $0.25 | +18.89%(+$0.04) | |
| Q2 2025 | $0.22 | $0.26 | +15.20%(+$0.03) |
ACEL Analyst Recommendations
Jun 2026
Jul 2026
Aug 2026
Sep 2026
4.00
4.00
4.00
3.93
Industry Peers — Amusement & Recreation(23)
| Symbol | Value Score | Growth Score | Momentum Score | P/E Ratio (Annual) | ROE (TTM) | Revenue Growth (5Y) | Indicated Dividend Yield (Annual) | Price |
|---|---|---|---|---|---|---|---|---|
ACELAccel Entertainment, Inc. | B | B | C | 17.2x | 20.7% | 33.3% | — | $10.88 |
| LYVLive Nation Entertainment Inc. | D | C | B | 81.0x | 179.7% | 68.4% | — | $170.51 |
| TKOTKO Group Holdings, Inc. | D | B | B | 170.0x | 6.6% | 37.2% | 1.6% | $175.50 |
| WMGWarner Music Group Corp. Class A Common Stock | C | B | B | 45.4x | 90.8% | 8.5% | 2.7% | $31.40 |
| SPHRSphere Entertainment Co. | C | C | B | 111.3x | -3.2% | 13.5% | — | $103.53 |
| MANUMANCHESTER UNITED PLC | D | D | B | — | -24.3% | 6.5% | 0.9% | $20.31 |
| BATRAAtlanta Braves Holdings, Inc. Series A Common Stock | F | C | B | — | -12.1% | — | — | $54.00 |
| BATRKAtlanta Braves Holdings, Inc. Series C Common Stock | F | C | B | — | -12.1% | — | — | $48.82 |
| FUNSix Flags Entertainment Corporation | B | D | F | — | -449.5% | 76.4% | 3.1% | $8.11 |
| BUUUBUUU Group Limited Class A Ordinary Share | F | C | A | 981.3x | — | — | — | $41.31 |
| LUCKLucky Strike Entertainment Corporation | B | C | D | — | 98.1% | 25.8% | 3.4% | $4.80 |
About Accel Entertainment, Inc.
Accel Entertainment operates gaming terminals, amusement devices, and ATM networks in non-casino venues throughout the United States, including bars, restaurants, convenience stores, and other retail locations. The company generates revenue through gaming operations, amusement devices, ATM fees, and equipment manufacturing.