Corsair Gaming, Inc. Common Stock (CRSR) Stock Price
CRSRStock
$12.79+60.48%52W
Market Cap$1.38B
P/E—
PEG Ratio—
Div yield—
Beta1.99
CRSR Share Price Chart
Favorite Metrics
Price vs S&P 500 (26W)98.74%
Price vs S&P 500 (4W)-4.07%
VGM Score57.06
CRSR Earnings Surprise History
| Quarter | Report date | EPS estimate | EPS actual | Surprise |
|---|---|---|---|---|
| Q2 2026 | $0.07 | $0.23 | +227.59%(+$0.16) | |
| Q1 2026 | $0.18 | $0.27 | +46.22%(+$0.09) | |
| Q4 2025 | $0.27 | $0.43 | +57.68%(+$0.16) | |
| Q3 2025 | $0.09 | $0.06 | -29.92%(-$0.03) | |
| Q2 2025 | $0.02 | $0.01 | -55.06%(-$0.01) |
CRSR Analyst Recommendations
Jun 2026
Jul 2026
Aug 2026
Sep 2026
3.86
3.79
3.80
3.73
Industry Peers — Computer Peripherals(21)
| Symbol | Value Score | Growth Score | Momentum Score | P/S Ratio (TTM) | Revenue Growth TTM (YoY) | Gross Margin (TTM) | Forward P/E | Price |
|---|---|---|---|---|---|---|---|---|
CRSRCorsair Gaming, Inc. Common Stock | B | D | A | 1.0x | 3.1% | 31.6% | 15.9x | $12.79 |
| PANWPalo Alto Networks, Inc. Common Stock | F | B | B | 24.4x | 24.5% | 70.4% | 87.6x | $342.00 |
| FTNTFortinet, Inc. | F | B | B | 16.5x | 18.8% | 80.2% | 47.2x | $169.13 |
| LOGILogitech International SA | C | D | B | 2.9x | 6.6% | 45.1% | 18.4x | $104.41 |
| EVLVEvolv Technologies Holdings, Inc. Class A Common Stock | D | A | D | 4.4x | 41.7% | 51.3% | — | $4.16 |
| MITKMitek Systems, Inc. | C | B | B | 3.7x | 11.1% | 83.6% | 14.1x | $16.11 |
| SSYSStratasys Inc (ISRAEL) | C | F | D | 1.1x | -3.0% | 40.4% | 50.6x | $6.94 |
| XRXXerox Holdings Corporation Common Stock | A | C | C | 0.0x | 25.6% | 29.1% | 9.4x | $2.47 |
| IMMRImmersion Corp | A | D | B | 0.1x | 3.9% | 21.5% | 27.2x | $6.96 |
| RDCMRadcom Ltd. | C | C | D | 2.5x | 12.0% | 76.1% | 24.2x | $10.08 |
| YIBOPlanet Image International Limited Class A Ordinary Shares | B | F | B | 0.3x | 0.1% | 29.1% | — | $1.15 |
About Corsair Gaming, Inc. Common Stock
Corsair Gaming manufactures high-performance gaming peripherals and systems for gamers and content creators, including cases, keyboards, mice, headsets, power supplies, and gaming computers. The company operates through two segments: Gamer and Creator peripherals, which drives the majority of revenue, and Gaming Components and Systems. The United States is the primary market, supplemented by operations across the Americas, Europe, Middle East, and Asia Pacific.