Immersion Corp (IMMR) Stock Price
IMMRStock
$6.96−1.42%52W
Market Cap$231.11M
P/E51.09x
PEG Ratio2.21
Div yield2.75%
Beta0.92
IMMR Share Price Chart
Favorite Metrics
Price vs S&P 500 (26W)10.09%
Price vs S&P 500 (4W)-3.98%
PEG Ratio2.21
VGM Score63.37
P/E Ratio (Annual)51.09x
Indicated Dividend Yield (Annual)2.75%
IMMR Earnings Surprise History
| Quarter | Report date | EPS estimate | EPS actual | Surprise |
|---|---|---|---|---|
| Q2 2026 | $0.06 | $0.17 | +209.09%(+$0.12) | |
| Q1 2026 | — | $0.12 | — | |
| Q4 2025 | — | -$0.31 | — | |
| Q3 2025 | $0.10 | $0.36 | +267.35%(+$0.26) | |
| Q1 2025 | $0.08 | -$0.22 | -382.05%(-$0.30) |
IMMR Analyst Recommendations
Jun 2026
Jul 2026
Aug 2026
Sep 2026
4.14
4.14
4.14
4.14
Industry Peers — Computer Peripherals(21)
| Symbol | Value Score | Growth Score | Momentum Score | P/S Ratio (TTM) | Revenue Growth TTM (YoY) | Gross Margin (TTM) | Forward P/E | Price |
|---|---|---|---|---|---|---|---|---|
IMMRImmersion Corp | A | D | B | 0.1x | 3.9% | 21.5% | 27.2x | $6.96 |
| PANWPalo Alto Networks, Inc. Common Stock | F | B | B | 24.4x | 24.5% | 70.4% | 87.6x | $342.00 |
| FTNTFortinet, Inc. | F | B | B | 16.5x | 18.8% | 80.2% | 47.2x | $169.13 |
| LOGILogitech International SA | C | D | B | 2.9x | 6.6% | 45.1% | 18.4x | $104.41 |
| CRSRCorsair Gaming, Inc. Common Stock | B | D | A | 1.0x | 3.1% | 31.6% | 15.9x | $12.79 |
| EVLVEvolv Technologies Holdings, Inc. Class A Common Stock | D | A | D | 4.4x | 41.7% | 51.3% | — | $4.16 |
| MITKMitek Systems, Inc. | C | B | B | 3.7x | 11.1% | 83.6% | 14.1x | $16.11 |
| SSYSStratasys Inc (ISRAEL) | C | F | D | 1.1x | -3.0% | 40.4% | 50.6x | $6.94 |
| XRXXerox Holdings Corporation Common Stock | A | C | C | 0.0x | 25.6% | 29.1% | 9.4x | $2.47 |
| RDCMRadcom Ltd. | C | C | D | 2.5x | 12.0% | 76.1% | 24.2x | $10.08 |
| YIBOPlanet Image International Limited Class A Ordinary Shares | B | F | B | 0.3x | 0.1% | 29.1% | — | $1.15 |
About Immersion Corp
Immersion Corp develops and licenses haptic technology that enables touch-based interactions across mobile devices, wearables, consumer electronics, and gaming platforms. The company generates revenue through royalty and licensing fees, as well as development and service contracts. Japan represents the majority of its revenue, followed by Korea, Germany, and the United States.