Inspired Entertainment, Inc. (INSE) Stock Price
INSEStock
$3.27−58.50%52W
Market Cap$86.19M
P/E2.91x
PEG Ratio—
Div yield—
Beta1.19
INSE Share Price Chart
Favorite Metrics
Price vs S&P 500 (26W)-63.26%
Price vs S&P 500 (4W)-26.65%
VGM Score39.88
P/E Ratio (Annual)2.91x
INSE Earnings Surprise History
| Quarter | Report date | EPS estimate | EPS actual | Surprise |
|---|---|---|---|---|
| Q2 2026 | -$0.01 | $0.05 | +576.64%(+$0.06) | |
| Q1 2026 | -$0.15 | -$0.02 | +86.63%(+$0.13) | |
| Q4 2025 | $0.21 | -$0.18 | -186.86%(-$0.39) | |
| Q3 2025 | $0.20 | $0.28 | +40.98%(+$0.08) | |
| Q2 2025 | $0.01 | -$0.19 | -2000.00%(-$0.20) |
INSE Analyst Recommendations
Jun 2026
Jul 2026
Aug 2026
Sep 2026
4.00
4.00
4.00
4.00
Industry Peers — Software(281)
| Symbol | Value Score | Growth Score | Momentum Score | P/S Ratio (TTM) | Revenue Growth TTM (YoY) | Gross Margin (TTM) | Operating Margin (TTM) | Price |
|---|---|---|---|---|---|---|---|---|
INSEInspired Entertainment, Inc. | B | D | D | 0.3x | -6.7% | 76.3% | 14.3% | $3.27 |
| MSFTMicrosoft Corp | D | C | B | 11.8x | 17.8% | 67.9% | 46.7% | $529.05 |
| PLTRPalantir Technologies Inc. Class A Common Stock | F | A | B | 72.6x | 78.9% | 84.8% | 42.8% | $186.03 |
| ORCLOracle Corp | D | C | C | 5.4x | 21.6% | 64.0% | 32.1% | $128.23 |
| SAPSAP SE | D | C | B | 6.2x | 6.4% | 73.6% | 26.7% | $224.29 |
| CRWDCrowdStrike Holdings, Inc. Class A Common Stock | F | A | B | 43.1x | 24.3% | 75.2% | -2.2% | $227.39 |
| SHOPShopify Inc. Class A subordinate voting shares | F | B | B | 16.4x | 32.5% | 47.8% | 13.9% | $169.52 |
| CRMSalesforce, Inc. | D | B | B | 4.5x | 11.2% | 77.3% | 18.8% | $240.70 |
| NOWSERVICENOW, INC. | F | B | B | 10.0x | 22.2% | 74.8% | 11.4% | $141.97 |
| SNOWSnowflake Inc. | F | A | B | 19.9x | 32.0% | 67.0% | -23.2% | $306.84 |
| NETCloudflare, Inc. Class A common stock, par value $0.001 per share | F | A | B | 42.0x | 33.5% | 72.6% | -14.1% | $296.30 |
About Inspired Entertainment, Inc.
Inspired Entertainment Inc develops and supplies virtual sports and server-based gaming systems, terminals, and digital content to betting operators, casinos, and gaming centers worldwide. The company operates through four segments—Gaming, Virtual Sports, Interactive, and Leisure—with its Gaming segment serving as the primary revenue generator through gaming terminal hardware and software. The UK represents the company's largest geographic market.