Roblox Corporation (RBLX) Stock Price
RBLXStock
$49.55−63.16%52W
Market Cap$35.40B
P/E—
PEG Ratio8.18
Div yield—
Beta1.51
RBLX Share Price Chart
Favorite Metrics
Price vs S&P 500 (26W)-24.91%
Price vs S&P 500 (4W)-1.99%
PEG Ratio8.18
VGM Score49.32
RBLX Earnings Surprise History
| Quarter | Report date | EPS estimate | EPS actual | Surprise |
|---|---|---|---|---|
| Q2 2026 | -$0.33 | -$0.26 | +22.25%(+$0.07) | |
| Q1 2026 | -$0.40 | -$0.35 | +13.30%(+$0.05) | |
| Q4 2025 | -$0.46 | -$0.45 | +3.14%(+$0.01) | |
| Q3 2025 | -$0.50 | -$0.37 | +26.30%(+$0.13) | |
| Q2 2025 | -$0.38 | -$0.41 | -7.04%(-$0.03) |
RBLX Analyst Recommendations
Jun 2026
Jul 2026
Aug 2026
Sep 2026
3.80
3.81
3.65
3.57
Industry Peers — Software(281)
| Symbol | Value Score | Growth Score | Momentum Score | P/S Ratio (TTM) | Revenue Growth TTM (YoY) | Gross Margin (TTM) | Operating Margin (TTM) | Price |
|---|---|---|---|---|---|---|---|---|
RBLXRoblox Corporation | D | A | C | 6.2x | 41.3% | 78.9% | -20.7% | $49.55 |
| MSFTMicrosoft Corp | D | C | B | 11.8x | 17.8% | 67.9% | 46.7% | $529.05 |
| PLTRPalantir Technologies Inc. Class A Common Stock | F | A | B | 72.6x | 78.9% | 84.8% | 42.8% | $186.03 |
| ORCLOracle Corp | D | C | C | 5.4x | 21.6% | 64.0% | 32.1% | $128.23 |
| SAPSAP SE | D | C | B | 6.2x | 6.4% | 73.6% | 26.7% | $224.29 |
| CRWDCrowdStrike Holdings, Inc. Class A Common Stock | F | A | B | 43.1x | 24.3% | 75.2% | -2.2% | $227.39 |
| SHOPShopify Inc. Class A subordinate voting shares | F | B | B | 16.4x | 32.5% | 47.8% | 13.9% | $169.52 |
| CRMSalesforce, Inc. | D | B | B | 4.5x | 11.2% | 77.3% | 18.8% | $240.70 |
| NOWSERVICENOW, INC. | F | B | B | 10.0x | 22.2% | 74.8% | 11.4% | $141.97 |
| SNOWSnowflake Inc. | F | A | B | 19.9x | 32.0% | 67.0% | -23.2% | $306.84 |
| NETCloudflare, Inc. Class A common stock, par value $0.001 per share | F | A | B | 42.0x | 33.5% | 72.6% | -14.1% | $296.30 |
About Roblox Corporation
Roblox is a user-generated content platform with approximately 150 million daily active users where creators develop, publish, and monetize games. The company generates revenue primarily through a take-rate on virtual in-game purchases via its Robux currency and through advertising partnerships. Its ecosystem spans individual developers to professional studios, creating network effects and scalable revenue with minimal content production costs.