zSpace, Inc. Common stock (ZSPC) Stock Price
ZSPCStock
$0.10−99.61%52W
Market Cap$3.71M
P/E—
PEG Ratio—
Div yield—
Beta0.88
ZSPC Share Price Chart
Favorite Metrics
Price vs S&P 500 (26W)-104.41%
Price vs S&P 500 (4W)-25.34%
VGM Score14.46
ZSPC Earnings Surprise History
| Quarter | Report date | EPS estimate | EPS actual | Surprise |
|---|---|---|---|---|
| Q2 2026 | -$0.13 | $0.01 | +107.69%(+$0.14) | |
| Q1 2026 | -$1.50 | -$4.70 | -213.33%(-$3.20) | |
| Q4 2025 | -$3.25 | -$3.52 | -8.38%(-$0.27) | |
| Q3 2025 | -$4.50 | -$2.36 | +47.56%(+$2.14) | |
| Q2 2025 | -$2.50 | -$6.75 | -170.00%(-$4.25) |
ZSPC Analyst Recommendations
Jun 2026
Jul 2026
Aug 2026
Sep 2026
4.25
2.17
2.17
2.17
Industry Peers — Software(281)
| Symbol | Value Score | Growth Score | Momentum Score | P/S Ratio (TTM) | Revenue Growth TTM (YoY) | Gross Margin (TTM) | Operating Margin (TTM) | Price |
|---|---|---|---|---|---|---|---|---|
ZSPCzSpace, Inc. Common stock | — | F | D | 0.2x | -63.5% | 52.3% | -52.9% | $0.10 |
| MSFTMicrosoft Corp | D | C | B | 11.8x | 17.8% | 67.9% | 46.7% | $529.05 |
| PLTRPalantir Technologies Inc. Class A Common Stock | F | A | B | 72.6x | 78.9% | 84.8% | 42.8% | $186.03 |
| ORCLOracle Corp | D | C | C | 5.4x | 21.6% | 64.0% | 32.1% | $128.23 |
| SAPSAP SE | D | C | B | 6.2x | 6.4% | 73.6% | 26.7% | $224.29 |
| CRWDCrowdStrike Holdings, Inc. Class A Common Stock | F | A | B | 43.1x | 24.3% | 75.2% | -2.2% | $227.39 |
| SHOPShopify Inc. Class A subordinate voting shares | F | B | B | 16.4x | 32.5% | 47.8% | 13.9% | $169.52 |
| CRMSalesforce, Inc. | D | B | B | 4.5x | 11.2% | 77.3% | 18.8% | $240.70 |
| NOWSERVICENOW, INC. | F | B | B | 10.0x | 22.2% | 74.8% | 11.4% | $141.97 |
| SNOWSnowflake Inc. | F | A | B | 19.9x | 32.0% | 67.0% | -23.2% | $306.84 |
| NETCloudflare, Inc. Class A common stock, par value $0.001 per share | F | A | B | 42.0x | 33.5% | 72.6% | -14.1% | $296.30 |
About zSpace, Inc. Common stock
ZSPACE Inc develops augmented and virtual reality educational technology for K-12 schools and Career & Technical Education markets. The company's proprietary hardware and software platform enables interactive 3D learning experiences without requiring VR goggles or specialty glasses. Its solutions serve science, technology, engineering, math (STEM), and skilled trades training across healthcare, automotive, software development, and manufacturing sectors. The company generates revenue primarily from hardware sales.