Electronic Arts Inc (EA) Stock Price
EAStock
$0.00+4.31%52W
Market Cap—
P/E59.74x
PEG Ratio1.30
Div yield0.36%
Beta0.30
EA Share Price Chart
Favorite Metrics
Price vs S&P 500 (26W)-8.09%
Price vs S&P 500 (4W)-1.13%
PEG Ratio1.30
VGM Score42.27
P/E Ratio (Annual)59.74x
Indicated Dividend Yield (Annual)0.36%
EA Earnings Surprise History
| Quarter | Report date | EPS estimate | EPS actual | Surprise |
|---|---|---|---|---|
| Q1 2026 | $2.36 | $1.59 | -32.35%(-$0.76) | |
| Q4 2025 | $4.80 | $4.82 | +0.61%(+$0.03) | |
| Q3 2025 | $1.30 | $1.21 | -7.03%(-$0.09) | |
| Q2 2025 | $0.63 | $0.79 | +25.75%(+$0.16) |
EA Analyst Recommendations
Jun 2026
Jul 2026
Aug 2026
Sep 2026
3.41
3.41
3.41
3.41
Industry Peers — Software(281)
| Symbol | Value Score | Growth Score | Momentum Score | P/S Ratio (TTM) | Revenue Growth TTM (YoY) | Gross Margin (TTM) | Operating Margin (TTM) | Price |
|---|---|---|---|---|---|---|---|---|
EAElectronic Arts Inc | D | D | B | 7.0x | 0.9% | 79.0% | 15.4% | $0.00 |
| MSFTMicrosoft Corp | D | C | B | 11.8x | 17.8% | 67.9% | 46.7% | $529.05 |
| PLTRPalantir Technologies Inc. Class A Common Stock | F | A | B | 72.6x | 78.9% | 84.8% | 42.8% | $186.03 |
| ORCLOracle Corp | D | C | C | 5.4x | 21.6% | 64.0% | 32.1% | $128.23 |
| SAPSAP SE | D | C | B | 6.2x | 6.4% | 73.6% | 26.7% | $224.29 |
| CRWDCrowdStrike Holdings, Inc. Class A Common Stock | F | A | B | 43.1x | 24.3% | 75.2% | -2.2% | $227.39 |
| SHOPShopify Inc. Class A subordinate voting shares | F | B | B | 16.4x | 32.5% | 47.8% | 13.9% | $169.52 |
| CRMSalesforce, Inc. | D | B | B | 4.5x | 11.2% | 77.3% | 18.8% | $240.70 |
| NOWSERVICENOW, INC. | F | B | B | 10.0x | 22.2% | 74.8% | 11.4% | $141.97 |
| SNOWSnowflake Inc. | F | A | B | 19.9x | 32.0% | 67.0% | -23.2% | $306.84 |
| NETCloudflare, Inc. Class A common stock, par value $0.001 per share | F | A | B | 42.0x | 33.5% | 72.6% | -14.1% | $296.30 |
About Electronic Arts Inc
Electronic Arts is a leading global video game developer and publisher with major franchises including Madden NFL, FC soccer, American college football, Apex Legends, Battlefield, and The Sims. The company generates approximately three-quarters of its revenue from in-game spending, with the remainder from game sales, leveraging annual sports releases and live-service titles to drive recurring revenue.