Pixelworks Inc (PXLW) Stock Price
PXLWStock
$5.37−28.78%52W
Market Cap$32.49M
P/E—
PEG Ratio2.41
Div yield—
Beta1.55
PXLW Share Price Chart
Favorite Metrics
Price vs S&P 500 (26W)-9.72%
Price vs S&P 500 (4W)-22.18%
PEG Ratio2.41
VGM Score39.40
PXLW Earnings Surprise History
| Quarter | Report date | EPS estimate | EPS actual | Surprise |
|---|---|---|---|---|
| Q2 2026 | -$0.20 | -$0.31 | -55.70%(-$0.11) | |
| Q1 2026 | -$0.14 | -$0.35 | -150.79%(-$0.21) | |
| Q4 2025 | -$0.64 | -$0.85 | -32.81%(-$0.21) | |
| Q3 2025 | -$0.86 | -$0.69 | +19.77%(+$0.17) | |
| Q2 2025 | -$1.12 | -$1.00 | +10.71%(+$0.12) |
PXLW Analyst Recommendations
Jun 2026
Jul 2026
Aug 2026
Sep 2026
4.14
4.14
4.14
4.14
Industry Peers — Software(281)
| Symbol | Value Score | Growth Score | Momentum Score | P/S Ratio (TTM) | Revenue Growth TTM (YoY) | Gross Margin (TTM) | Operating Margin (TTM) | Price |
|---|---|---|---|---|---|---|---|---|
PXLWPixelworks Inc | B | F | C | 3.3x | -70.6% | 53.5% | -255.2% | $5.37 |
| MSFTMicrosoft Corp | D | C | B | 11.8x | 17.8% | 67.9% | 46.7% | $529.05 |
| PLTRPalantir Technologies Inc. Class A Common Stock | F | A | B | 72.6x | 78.9% | 84.8% | 42.8% | $186.03 |
| ORCLOracle Corp | D | C | C | 5.4x | 21.6% | 64.0% | 32.1% | $128.23 |
| SAPSAP SE | D | C | B | 6.2x | 6.4% | 73.6% | 26.7% | $224.29 |
| CRWDCrowdStrike Holdings, Inc. Class A Common Stock | F | A | B | 43.1x | 24.3% | 75.2% | -2.2% | $227.39 |
| SHOPShopify Inc. Class A subordinate voting shares | F | B | B | 16.4x | 32.5% | 47.8% | 13.9% | $169.52 |
| CRMSalesforce, Inc. | D | B | B | 4.5x | 11.2% | 77.3% | 18.8% | $240.70 |
| NOWSERVICENOW, INC. | F | B | B | 10.0x | 22.2% | 74.8% | 11.4% | $141.97 |
| SNOWSnowflake Inc. | F | A | B | 19.9x | 32.0% | 67.0% | -23.2% | $306.84 |
| NETCloudflare, Inc. Class A common stock, par value $0.001 per share | F | A | B | 42.0x | 33.5% | 72.6% | -14.1% | $296.30 |
About Pixelworks Inc
Pixelworks Inc develops visual processing semiconductors and software for digital displays, serving mobile, home entertainment, and cinema markets. Its solutions enable high-quality viewing experiences in smartphones, tablets, projectors, streaming devices, and digital cinema systems. The company generates revenue primarily from mobile and home/enterprise segments, with the majority of sales in Japan.